
Celeste is pure. Although each room presents to you new challenges, but the solution is always the same: jump. Jumping is remixed in dozens of different, exciting ways. Celeste is the very soul of simplicity, and that’s what makes it such a beautiful game.
The game tells the story of Madeline, a young woman on a journey to climb the titular mountain. Madeline is in a funk: anxious, unsure, and struggling with depression. The mountain is more than just a giant rock. Climbing it is an achievement Madeline desperately needs. It’s a grueling task, but one filled with purpose. Madeline climbs up, and when she thinks she can’t go any higher, she keeps going anyway.
The real beauty of Celeste’s design is that it allows you to push your skills exactly as far as you want, while always leaving room for more. My first ascent to the summit took me around 6 hours, allowing for plenty of exploring and failures along the way. Your route is thick with side areas and hidden passages, though, containing bonus strawberries to collect, challenge levels to unlock, and some very creative secrets beyond even those. Those challenge levels are the B-sides, remixes of each chapter that present you with far, far more difficult obstacles to overcome. Beating those can unlock even harder levels, meaning you will always have a greater challenge to tackle. There’s even a sort of epilogue chapter you can open up by collecting some of the game’s most well-hidden secrets, so your adventures with Maddie can easily run past a dozen hours.
Although the game is tough, and will often times make you rage, I still love this game and recommend it highly to anyone who wants to try out some new game!






















